I am prone to writing about Artificial Intelligence in games. These articles are designed to be informative, provide access to relevant literature on AI topics and accessible to those who either are studying or are new to the subject area.
Please contact me if you are aware of any corrections that need to be made or if you have a request for future articles.
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These are the ‘big and juicy’ articles: providing case studies of research and commercial activity on AI in games.
Our own special series that introduces AI while using video games as a frame of reference.
A set of tutorials showing how you can create your own AI software to work in game engines and tools.